Diner Dash: Hometown Hero from Goodie Bag Bundle - 3 in 1
Flo and her grandma, returning to their old stomping ground to hear that the
zoo is closing, decide to save it piece by piece, starting with the safari
snackbar. There is no food preparation involved, it's purely waitressing. Flo
serves the guests at tables outside. She assigns them tables, takes their
orders, passes them to gran, delivers the food etc. but since the game doesn't
limit the number of guests, a huge line of increasingly cross waiting customers
inevitably develops. This game sucks! I wouldn't expect it from a game set in a
zoo, but these are the ugliest graphics I've ever seen!! The colours are plain
and washed-out. It has an "eternal serving mode", but the main game already
feels like that. The usual applies: it's possible to upgrade equipment. It's
also possible to change Flo's outfit and the colour of the clothes she's
wearing. Which just doesn't make the game any less ugly.
Tasty Turbo Trio:
The first game was an Acer GameZone demo, the second a demo that came with Fabulous Finds, and all three were in a bundle on
Oberon's site. Starring in the Turbo series are the cooking couple Robert and
Rebecca, serving their customers respectively Italian, Spanish and sandwich bar
food at their typical circular bar in widely different locations. The guest star
is Auntie Rhonda, an eccentric surrounded by white poodle puppies with bows in
their hair, who gives Rebecca great ideas for a new fast-food concept, to which
Robert will reluctantly agree. Typically, there will be villains to sabotage
their prospering business, but for a slowpoke like me, the demo doesn't play
long enough to meet them.
Like Cake Mania 2, and unlike all the Flo-centric
games, these games have nice graphics not only for backgrounds and inanimate
things, but also for the animated characters. Instead of flat puppets starkly
outlined in black, they are prettily coloured and shaded, even more so than in
the Cake Mania games, and the customers, though lacking funny sound bytes, are
more lively, looking around as they wait for their order. As in almost all time
management games, there are two goals: the minimum to pass the level, and the
higher expert goal for overachievers. There doesn't seem to be an endless play
mode in any of these games, but I don't miss it. There are no trophies either,
just a high-score list. There is, however, a turbo mode, which really comes into
its own in the second game.
In Turbo Pizza, Rebecca finds an old castle for sale, and
decides to make it into a pizzeria. The tutorial takes me through the process of
serving one-step (cakes, drinks from the fridge) and two-step (pizza, ice cream)
products to customers who often order two items, but won't show me the second
until I've handed them the first. Making a "combo" - clicking on five customers
to give them a menu, then serving all five, then collecting all the coins, means
more points, a bigger chance of getting an expert score and more money for
prettying up the place and adding items to make their business more profitable.
One great thing: it's a takeaway, so there are no dishes to clear. Between
shifts, there is a pizza decoration minigame to earn extra money.
In Turbo Fiesta, news of Aunt Rhonda's efforts in the space
tourism field gives Rebecca the idea of serving Spanish snacks in a space
station. I didn't see any minigames for the short time of playing the demo, but
was introduced to the villain faster than usual: his name is Mr. von Simoleon,
and he will be causing a power outage soon. Combos are more important than ever
in this game, as they fill up five stars at the bottom of the screen which, once
filled, initiate Turbo service mode, in which Robert and Rebecca speed up, as
does the background music. Filling the stars three times in a row activates
Fiesta mode: a Spanish tune plays at top speed, machines no longer take time to
process food and all customers have sombreros on their patience bars to signify
that their patience will never run out, guaranteeing maximum tips and no angry
customers stamping out. Sadly, these modes don't last long.
Turbo Subs starts when Aunt Rhonda gives Rebecca, who has come
over for a holiday visit with Robert, an authentic old subway car. Robert,
unwisely saying he would have preferred a sandwich, sees his holiday go up in
smoke as Rebecca agrees that a subway car would be the perfect location for
selling the long sandwiches called submarines (because they're both subs,
geddit) and before long, they're serving commuters, tourists and artsy types. I
don't know whether the car is stationary or moving, as implied by one flapping
door hanging half off its hinges, but the door is fixed by upgrades that not
only change the subway car step by step into a luxury Victorian train carriage,
but also add half-stars to the five stars needed to activate Turbo Service mode.
Yes, Turbo Service is back, but there is no Fiesta mode this time. However,
making a tips combo, ie. collecting all money in a row, makes the total higher.
The interim minigames are now hidden object games; apparently the back of the
car is such a mess that every now and then Robert's belongings may need sorting
out, and although it's always the same screen, they're often not in the same
position.
Since this is the third in a row of very similar games, it asks me right at
the start: do I want to start in easy mode, or am I such a Turbo Expert that the
hard mode is better suited to me? I picked easy mode, managed to get expert
score for almost every level I played (when I don't, I'm asked if I want to
replay the level) and, for each expert score attained, had my ego stroked by the
following message: "Completely Mind-Blowing! [Followed by score.] We stand in
awe of your magnificent perfection." This may be a subtle ploy to make people
feel guilty about playing in easy mode.
Spooky Bundle:
Turbo Pizza
Turbo Fiesta
Turbo Subs
The Happy Hereafter
Spooky Mall
Haunted Domains