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Line glasses

Last uploaded: 20-11-2004

These spectacle frames are called line glasses because their texture map is always a line of 101 x 2 pixels fitted in the unused top left corner of the texture bitmap, whether a normal head texture, a double head texture or a body texture. This does mean that the same spectacle frame needs three differently named and UV-mapped versions to be used with a normal head, double head or body skin. The "head" meshes are intended for glasses that always stay on, like Cassandra's "nerd" glasses; the "body" meshes are for glasses that belong with a particular outfit.

lgltexs.zip
Three 16-colour texture bitmaps in head, double head and body format, as examples of how to texture the glasses. Simply recolour as desired and copy & paste onto the head or body skin. Alternatively, just add the glasses accessory to the head or body CMX and see how it turns out.

lgl01.zip
Originally Chief Anderson/Nambu's glasses, made for the C012/CAG8MA head and fitting well on most standard Sim heads. Adult and child size.

lgl01cst.zip
The lgl01 model warped to all custom heights and sizes: ATL, ASH, AVS, SUM, CSM, YT.

lgl02.zip
The lgl01 model lowered and placed forward a bit for use with big-eyed head meshes like CAG0, CAG4, CAG5. Adult and child size.

lgl02cst.zip
The lgl02 model warped to all custom heights and sizes: ATL, ASH, AVS, SUM, CSM, YT.





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